GUI’s are so much important to a game, that a bad GUI, can simply turn what could be a great game, into a mediocre one. GUI’s in RTS games i think can be tought as bad controls in a FPS game, so it’s that important. We have been working on Gemini GUI for quite some time, […]
February, new month, new posts Making a game is a lot of hard work, you have to divide the work in small pieces, work it, polish it, until it’s nice and shinny. It’s like, taking the snow out of a car., like the snow cleaner Take a look : On a more serious note, Carriers [...]
I actually think people enjoy spaceships and combats in the stars and with that in mind, i took a quick video , just showing 2 task forces engaging each other. As you will see, Battleships can make a huge difference in the balance of a fleet. There’s one fleet, made up of 2 Battleships, 6 [...]
Hi everyone, We don’t want you thinking that this blog is only about spaceships and battles on the stars, so here’s a little something of another project we’re working on: Cheers
Behold ! The Destroyer class, the backbone of the fleet. Destroyers have a strong armor, they are equipped with quite a large amount of weapons, and a group of 5 or 6 Destroyers can stand against a Battleship, and even take it down. Destroyers are quite common in all fleets, and can be seen patrolling [...]
The missile frigate, is a small fast attack vessel, packed with missiles that can attack enemy ships from longer distances. Although it can punch massive damage , this ship should be considered a support vessel, as it doesn't have the same armor or the shields to go head to head with bigger ships.