We just got back from WASD at the Truman Brewery in London, feeling a mix of exhaustion and accomplishment. While our expectations for the event’s turnout may not have been met with the bustling crowd we had envisioned, it was in the midst of this more intimate setting that we had the privilege to connect […]
It’s with great excitement that we present to you our latest game, which has been in the works for the past two years. After taking you to the far reaches of space and immersing you in the spine-tingling atmosphere of a haunted town, we are now embarking on a new adventure that will submerge you […]
It’s always a pleasure to talk about games. Especially horror games, or more specifically how horror works in videogames. We had the chance to do this at Comic Con Portugal last weekend. Ricardo from our team was there, sharing some of our secrets and workflows with Marco Fresco. It was great to be back at […]
We’re at that time of the year when Indie X awards the year’s best games in a number of different categories. Even though the event was online, it still had an awesome ceremony where all the winning teams were remotely present. We were also invited to share a few words about our previous experiences: Syndrome […]
Three days of panels and discussions about business, technology and the future. Busy folks running from one meeting to another. Start-ups exhibiting their new exciting products. VCs looking for their next bet. Catching up with friends and partners. Yeah we missed this. It’s great to experience this kind of event in our home turf.
Camel 101 has been recognized by the Portuguese National Innovation Agency (Agência Nacional de Inovação) as a Technology company focused on research and development activities. Videogame development IS an essential part of the technology and innovation sector: video games are one of the few products that consistently use cutting-edge technology; that are constantly pushing the […]
One of the cool things of working in game development, is that it enables us establish partnerships and work closely with schools and universities. We were invited to be part of a jury by one of these partners: Universidade Lusófona de Humanidades e Tecnologias. There was a student competition (Over & Out) where we had […]