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Here you'll find the latest news and discover what the team has been up to.

Syndrome: The Greenlight experience

We started a greenlight campaign for Syndrome on September 30th. It was approved on October 8th. We’re very happy with the overall experience: approval was fast, and a lot of folks got to know about the game. So what exactly did we do? 1. Trailer The b...

Comic Con Portugal 2015

During the past weekend, we were in the second edition of Comic Con Portugal. Last year was great, but this year was even better. Over 50k people were in the expo, in the biggest convention of its kind in the country. We were there with 24 other dev studios, r...

Weekly update 14/01/2016

In a few months, we’ll be releasing Syndrome. We’ve been working hard and passionately to make it everything that we want it to be: a true survival horror game with some action, but not too much that it can be considered a shooter. Most of the levels...

Weekly update 21/01/2016

A lot of folks have been wondering if there is any combat in Syndrome. The answer is yes, there is. The player’s choices aren’t limited to running or hiding. It might not always be the best option, but there’s always the option of fighting back. Ther...

Weekly update 29/01/2016

We’re starting our closed testing run for Syndrome soon. As such, we’ve been dividing our efforts in adding new content and polishing the game experience (mostly in the initial sections). Although there are still placeholder items and some dialogs are st...

Weekly update 4/02/2016

Our first round of testing is taking place right now, and it’s been a success so far. We gathered a small (but good) group of testers and collected important feedback from their playthroughs. There were several bugs reports, but that didn’t come as a surpr...

Weekly update 19/02/2016

We’re going to describe a bit of our workflow, on how we get a character in the game. Pretty much all the meshes in the game started as a very high poly mesh. Just to give you an idea, this character has 49 million polys. You can see the mesh in wirefra...

SINFO 2016

We were invited to be present at SINFO 2016, one of the biggest tech conferences in Portugal. SINFO takes place in the Campus of Instituto Superior Técnico in Lisbon. Thursday was the game development day, so we brought Syndrome to the Campus, to see if we...

EGX Rezzed preparations

We’re now a week away from EGX Rezzed, where we’ll be showing Syndrome to the press and public. We’ve already shown Syndrome to the public in Portugal, but this is the first time in a major gaming event. All the artwork was handled in a timely manner, s...