2017 Showreel

We’ve compiled some scenes from our latest games (2012 – 2017) and made a showreel. Perfect way to check what we’ve been doing in two and a half minutes!

Season’s Greetings

We wish you a very Happy Holiday season with fun and love! Spend time with your loved ones, but play a few games too 🙂

Turkish added to Syndrome

We’ve just added Turkish to the game, making it the 9th supported language in Syndrome. The game is now available in English, French, Italian, German, Spanish, Portuguese, Russian, Polish and Turkish.

Lisbon Games Conference

We were invited to showcase Syndrome in Lisbon Games Conference and talk a bit about the development process. Ricardo went to the stage and explained how Syndrome came to be (in Portuguese).

Weekly update 19/02/2016

We’re going to describe a bit of our workflow, on how we get a character in the game. Pretty much all the meshes in the game started as a very high poly mesh. Just to give you an idea, this character has 49 million polys. You can see the mesh in wireframe below: Why do [...]

Weekly update 4/02/2016

Our first round of testing is taking place right now, and it’s been a success so far. We gathered a small (but good) group of testers and collected important feedback from their playthroughs. There were several bugs reports, but that didn’t come as a surprise, as we’re not in the “bug hunting” phase yet. What’s […]

Weekly update 29/01/2016

We’re starting our closed testing run for Syndrome soon. As such, we’ve been dividing our efforts in adding new content and polishing the game experience (mostly in the initial sections). Although there are still placeholder items and some dialogs are still missing, we feel that the game is in a good state to be played [...]

Weekly update 21/01/2016

A lot of folks have been wondering if there is any combat in Syndrome. The answer is yes, there is. The player’s choices aren’t limited to running or hiding. It might not always be the best option, but there’s always the option of fighting back. There are melee and long range weapons. Melee won’t work [...]

Weekly update 14/01/2016

In a few months, we’ll be releasing Syndrome. We’ve been working hard and passionately to make it everything that we want it to be: a true survival horror game with some action, but not too much that it can be considered a shooter. Most of the levels are ingame and functional, but still without the [...]

Syndrome: The Greenlight experience

We started a greenlight campaign for Syndrome on September 30th. It was approved on October 8th. We’re very happy with the overall experience: approval was fast, and a lot of folks got to know about the game. So what exactly did we do? 1. Trailer The best way to show the game is through video. [...]

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