We just got back from the Games Finance Market, part of the London Games Festival. It was our first time there, and it was a wonderful experience. A lot of talent and passion concentrated in one room for two long days. We got the chance to meet with publishers, investors and fellow devs. And of course, we […]

Press Play Q&A

Ricardo from our team had a little Q&A with Press Play. It’s out on the February issue. Really cool magazine!  

2017 Showreel

We’ve compiled some scenes from our latest games (2012 – 2017) and made a showreel. Perfect way to check what we’ve been doing in two and a half minutes!

Season’s Greetings

We wish you a very Happy Holiday season with fun and love! Spend time with your loved ones, but play a few games too 🙂

Turkish added to Syndrome

We’ve just added Turkish to the game, making it the 9th supported language in Syndrome. The game is now available in English, French, Italian, German, Spanish, Portuguese, Russian, Polish and Turkish.

Lisbon Games Conference

We were invited to showcase Syndrome in Lisbon Games Conference and talk a bit about the development process. Ricardo went to the stage and explained how Syndrome came to be (in Portuguese).

Weekly update 19/02/2016

We’re going to describe a bit of our workflow, on how we get a character in the game. Pretty much all the meshes in the game started as a very high poly mesh. Just to give you an idea, this character has 49 million polys. You can see the mesh in wireframe below: Why do [...]

Weekly update 4/02/2016

Our first round of testing is taking place right now, and it’s been a success so far. We gathered a small (but good) group of testers and collected important feedback from their playthroughs. There were several bugs reports, but that didn’t come as a surprise, as we’re not in the “bug hunting” phase yet. What’s […]

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