Bundles – Steam key tagging

Hey everyone, This post talks about game bundles, redistributable keys, and how all that works with Steam. With the end of Steam Greenlight and the floodgates now completely open – with so many games available daily –  one way developers can always use to monetize their games, is with game bundles. There are many game […]

Inverse Kinematics and Animation

The creatures in Syndrome are a mix up of mechanical and biological. There’s a complex AI system that controls their behaviors and decisions: patrol, hunt or attack. But it can be broken down to patrolling, spotting the player, hunting, attacking, idle animations, reacting to sounds, etc. Take a look at how animation looks in Syndrome: […]

Syndrome and what’s coming

Hello everyone, We’ll be posting some blog posts in our Steam games updates. If you find it interesting and want to know more about what we’re doing, make sure to follow us on twitter or facebook . Syndrome was our first survival horror game. A lot of people enjoyed it, while others didn’t, but I guess that can […]

Busy week

Game development involves a lot of stuff besides well, developing games. Research, planning, marketing, networking, you name it. This week for example: On Tuesday and Wednesday we were on the “Lisbon Investment Summit”. As the name says, the event is focused on investment. There are a lot of startups and investors participating, and it’s a […]

We just got back from the Games Finance Market, part of the London Games Festival. It was our first time there, and it was a wonderful experience. A lot of talent and passion concentrated in one room for two long days. We got the chance to meet with publishers, investors and fellow devs. And of course, we […]

Press Play Q&A

Ricardo from our team had a little Q&A with Press Play. It’s out on the February issue. Really cool magazine!  

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