Lisbon Games Week / GameDevCamp

Last week we attended two awesome events. One as exhibitors, the other as attendees. The first was Lisboa Games Week, the second was GameDevCamp. Let’s start with the first: Lisboa Games Week took place in FIL, in Lisbon. It’s the biggest gaming event in Portugal, and as such, it was important for us to be […]

Indiedome / Lisboa Games Week kickoff

Lisboa Games Week, the biggest gaming event in the country, starts tomorrow. More than 50000 visitors are expected to visit the show between Thursday and Sunday. We’ll be there too, of course! More specifically, in the Indie Dome area, where more than 50 games will be on display (both national and international). All of them […]

Indiedome / Lisbon Games Week

If you’ve been following us, you probably know that we’re working on a new unannounced project. It’s very different than Syndrome, our last game. In this project we decided to remove combat, so that the game can focus on the narrative and puzzle solving, while immersing the player in this world that we created. And we are […]

Bundles – Steam key tagging

Hey everyone, This post talks about game bundles, redistributable keys, and how all that works with Steam. With the end of Steam Greenlight and the floodgates now completely open – with so many games available daily –  one way developers can always use to monetize their games, is with game bundles. There are many game […]

Inverse Kinematics and Animation

The creatures in Syndrome are a mix up of mechanical and biological. There’s a complex AI system that controls their behaviors and decisions: patrol, hunt or attack. But it can be broken down to patrolling, spotting the player, hunting, attacking, idle animations, reacting to sounds, etc. Take a look at how animation looks in Syndrome: […]

Syndrome and what’s coming

Hello everyone, We’ll be posting some blog posts in our Steam games updates. If you find it interesting and want to know more about what we’re doing, make sure to follow us on twitter or facebook . Syndrome was our first survival horror game. A lot of people enjoyed it, while others didn’t, but I guess that can […]

Busy week

Game development involves a lot of stuff besides well, developing games. Research, planning, marketing, networking, you name it. This week for example: On Tuesday and Wednesday we were on the “Lisbon Investment Summit”. As the name says, the event is focused on investment. There are a lot of startups and investors participating, and it’s a […]

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