Weekly update 29/01/2016

We’re starting our closed testing run for Syndrome soon. As such, we’ve been dividing our efforts in adding new content and polishing the game experience (mostly in the initial sections). Although there are still placeholder items and some dialogs are still missing, we feel that the game is in a good state to be played [...]

Weekly update 21/01/2016

A lot of folks have been wondering if there is any combat in Syndrome. The answer is yes, there is. The player’s choices aren’t limited to running or hiding. It might not always be the best option, but there’s always the option of fighting back. There are melee and long range weapons. Melee won’t work [...]

Weekly update 14/01/2016

In a few months, we’ll be releasing Syndrome. We’ve been working hard and passionately to make it everything that we want it to be: a true survival horror game with some action, but not too much that it can be considered a shooter. Most of the levels are ingame and functional, but still without the [...]

Syndrome: The Greenlight experience

We started a greenlight campaign for Syndrome on September 30th. It was approved on October 8th. We’re very happy with the overall experience: approval was fast, and a lot of folks got to know about the game. So what exactly did we do? 1. Trailer The best way to show the game is through video. [...]

The environment of “Sleepers”

We’ve recently announced our latest project, a survival horror game called Sleepers. Sleepers is one of these games that has a very strong focus on the narrative. We don’t want to create a game where the player is simply running away from a beast or killing zombies wielding a Beretta in each hand. What we [...]

Revati Global Corporation and Eternal Life Cult

Hey Guys, We’ve been (extremely) busy polishing the game and testing and polishing and balancing and polishing, and we have great stuff to show very soon! In the meantime, have a look at two of the minor factions of the game: The RGC (Revati Global Corporation) Tech-Guards and the Eternal Life Cultists. The Tech-Guards are [...]

Comic Con Portugal

We just got back from Comic Con Portugal! It was a great show and we had a great time there with fellow Portuguese developers. Besides walking around with stormtroopers and zombies (which is always a great thing), we had the chance to check out projects from other teams. Really good stuff and great talent there! […]

Gamescom 2014

Hello everyone, We just got back from Gamescom, our first time there. It was a long trip, but we had a lot of fun. Besides meeting fellow developers and checking the insanity of the AAA booths, there was also the excitement of checking Mechs & Mercs displayed on Kalypso’s public booth. There were always a [...]

Microsoft Game Dev Camp

Today we spent the whole day at the Microsoft Game Dev Camp. I must say that we had a great time there! Kudos for Microsoft for hosting this event. We had the chance to meet great people and find out about exciting projects being developed in Portugal. It’s really inspiring to meet new teams and [...]

Development Update 09-05-2014 (Planet Thulkan)

Hey Guys! In today’s post, we want to talk about the environments in Black Talons. As you (may) already know , there are five planets on the Oberon system, each with its own environment and characteristics. The first that we’re covering is Thulkan, jungle planet home to House Leonis, the last noble house in the [...]

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