BLOG
Orczz on “Indie Rush Bundle”
Orczz is on Indiegala’s “Indie Rush Bundle”! If you were looking to try it out, now’s the chance – Orczz and 11 other fine games: Go get it, what are you waiting for? 🙂...
EGX Rezzed – London
Keep Calm and go to EGX Rezzed. We just got back from London and the amazing show that was EGX Rezzed. There were folks playing Syndrome and giving us feedback from the moment the doors opened until closing time. A lot of press was there too, so we had a...
Pixel Heaven Fest – Warsaw
Syndrome was nominated for the PixelAwards, so we flew all the way to Warsaw to showcase the game in the Pixel Heaven Fest. It was our first time in Poland. Great place, nice people, good weather. The festival itself was in a really cool place. Perfect for t...
Indie Games Play 7 Paris
We brought Syndrome to Indie Games Play 7 in Paris. Syndrome was nominated for the Indie Awards, so we were exhibiting at the La Marbrerie, along with a few other awesome devs. We didn't bring back any award, but we did show our game to a lot of folks....
Lisbon Games Conference
We were invited to showcase Syndrome in Lisbon Games Conference and talk a bit about the development process. Ricardo went to the stage and explained how Syndrome came to be (in Portuguese)....
Comic Con 2016
We're back from 3 super-exhausting but also super-exciting days at Comic Con Portugal. It's a huge event where we got the chance to show Syndrome to a lot of potential players and meet a lot (really a lot) of folks. And it's also one of the few places on Ear...
Indie Dome / Lisbon Games Week
We’re back from Lisbon Games Week in FIL, where we had the pleasure of showcasing Syndrome in Indie Dome alongside many other fine developers. We got great feedback from the players, and great energy from the other devs! ...
Syndrome available on GeForce NOW
We’re excited to announce that Syndrome is now available via GeForce NOW, as part of the NVIDIA Indie Spotlight program! You can read all about it here: http://shield.nvidia.com/blog/play-six-new-indie-games...
