BLOG


Here you'll find the latest news and discover what the team has been up to.

Inverse Kinematics and Animation

The creatures in Syndrome are a mix up of mechanical and biological. There’s a complex AI system that controls their behaviors and decisions: patrol, hunt or attack. But it can be broken down to patrolling, spotting the player, hunting, attacking, idle anima...

Syndrome and what’s coming

Hello everyone, We’ll be posting some blog posts in our Steam games updates. If you find it interesting and want to know more about what we’re doing, make sure to follow us on twitter or facebook . Syndrome was our first survival horror game. A lot...

Busy week

Game development involves a lot of stuff besides well, developing games. Research, planning, marketing, networking, you name it. This week for example: On Tuesday and Wednesday we were on the “Lisbon Investment Summit”. As the name says, the event...

We just got back from the Games Finance Market, part of the London Games Festival. It was our first time there, and it was a wonderful experience. A lot of talent and passion concentrated in one room for two long days. We got the chance to meet with publishe...

Press Play Q&A

Ricardo from our team had a little Q&A with Press Play. It’s out on the February issue. Really cool magazine!  ...

2017 Showreel

We’ve compiled some scenes from our latest games (2012 – 2017) and made a showreel. Perfect way to check what we’ve been doing in two and a half minutes!...