Indiedome / Lisbon Games Week

If you’ve been following us, you probably know that we’re working on a new unannounced project.
It’s very different than Syndrome, our last game. In this project we decided to remove combat, so that the game can focus on the narrative and puzzle solving, while immersing the player in this world that we created.

And we are really working hard on the narrative, so that every piece connects to one another, every hint makes sense and the whole adventure is awesome as a whole.
We’ve also rebuilt a few sections of the game that weren’t living up to our own expectations.
There were also a number of testers that played the game and gave us their feedback, which is very important in this stage of development.

But what does this have to do with Indiedome and Lisbon Games Week?
Well, our game was selected as a finalist to be exhibited on the Indiedome area, inside Lisbon Games Week.
So this will be the first time that the game is shown to the public.
A great opportunity to show what we’ve been doing during the past year, talk to players and collect precious feedback.

#IndieDome17 in FIL, Lisboa, Nov 16 – 19

About The Author

Game developer, free thinker and amateur kickboxer. Co-owner & Producer @ Camel 101


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