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Here you'll find the latest news and discover what the team has been up to.

Gemini Wars tech post 1

Hello everyone, I’m going to talk a bit about how we render the ships in Gemini Wars. Gemini Wars is real time strategy game in real time, and we want to achieve great visuals in the game so it looks really good. As such, each ship can have from 20k p...

Gemini Wars tech post 2

In this Tech post we will talk a bit about new features in Gemini wars. Physx real time explosions and simulation of exploding structures in space. What’s a space game without nice explosions? All big ships have awesome explosions, who doesn’t remember...

Gemini Wars – How not to attack an enemy Stronghold

The enemy has a very well protected asteroid field. This asteroid field is a major problem to our interests; it has a long range cannon installed in it, and it’s bombarding our mining facilities at regular intervals. Adding to it, the Alliance also has a Bat...

Captain Magnus

Captain Thane Magnus is the CO of the 1st Company, 3th Marine Regiment, 88th USF Marine Division. A veteran of battles in all kinds of environments, he leads the elite of the 3rd Regiment.Specialized in high risk boarding operations, Magnus’ team is called...

Assault dropship

Hello everyone, Today we’re going to show the USF assault dropship AD-5X “Atlas”. Assault dropships are mainly used by marines. To check out the marines, take a look at the previous post. Dropships are not carried by all ships; only certain classe...

Camel 101 and Gemini Wars on Destructoid

Hey everyone, Check out the articles on Destructoid about Camel 101: http://www.destructoid.com/the-story-behind-gemini-wars-developer-camel-101-194327.phtml ..and about Gemini Wars: http://www.destructoid.com/you-are-not-ready-for-gemini-wars-1942...

Multiple systems

We’ve been working for a while in incorporating multiple systems in the game. The multiple system maps will most likely appear in the more advanced missions in the campaign. This can be customized in skirmish and multiplayer mode, though. What we are...

Wormholes

In our last post, we talked briefly about how we’re implementing multiple star systems in GW. Multiple star systems will be seen in more advanced missions of the campaign, and fully customizable on skirmish mode. We believe that playing with multiple sta...