One thing that a game can’t have enough, is tests.
So last week we went to IADE – Universidade Europeia, to playtest Those Who Remain with the Games & Apps Development students.
Two intense nights (that’s the best time to play this kind of game, right?) where we got to see what needs to be more polished or clarified, what parts of the game are harder and if something needs to be changed.
The results were very positive, but of course there’s work to be done based on the testers’ feedbacks.
I can’t stress how useful these test sessions are.
Player feedback is the most important piece of information a developer can have to improve his game.
Thanks to IADE – Universidade Europeia for receiving us, to Bruno Silva and Nélio Códices for organizing the session, and to the testers for playing the game.