GUI

GUI’s are so much important to a game, that a bad GUI, can simply turn what could be a great game, into a mediocre one. GUI’s in RTS games i think can be tought as bad controls in a FPS game, so it’s that important.

We have been working on Gemini GUI for quite some time, actually this is the third implementation we have in the game. We were never quite happy with our last attempts, mostly the problem was visual, it was functional, but not that catchy. We believe the GUI in Gemini, should have a futuristic and high-tech look, after all if we are controling space ships in the future, we can’t have simple metal buttons.

To the readers that were fortunate enought to see Avatar (great movie James Cameron ;) ), maybe you remember the screens and everything related to computers,keyboards or screen displays. In Avatar they use this kind of blue screens that can be projected anywhere. Well, that’s pretty much what we are doing.

Our GUI i think it looks great, it’s fully animated but not in a way that gets into the way of the player.

In the next days there will be probably a video or some screenshots, showing our “baby” in action.

Cu soon !!

About The Author

jaket
Game developer, free thinker and amateur kickboxer. Co-owner & Producer @ Camel 101

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