PAX East is going to be a lot darker this year. That’s right, we’re going with the Wired Productions’ gang and we’re bringing Those Who Remain with us. Perfect chance to play before the release. Wanna meet us there? Get in touch!
We’re really happy and excited to announce that we’ve joined forces with the amazing folks of Wired Productions to help us bring Those Who Remain to life. Wired is an an experienced publisher, they’re as passionate as we are about games, and our combined strength can help make this game as best as it can be. Our […]
We have a new trailer, and this time we’re focused on gameplay. Things might look a bit confusing, but everything will make sense. We promise 🙂 EGX is just a couple of weeks from now, and we’re going to be there, so right now we’re preparing and polishing an awesome build for folks to play. If […]
Our work usually involves monsters, guns or spaceships (or all of these combined), but we do other stuff too. Really, we do! We’ve been working on a really cool project for Liga para a Protecção da Natureza (LPN), the oldest Portuguese environmental association, created in 1948 with the main goal to protect the environment in the Iberian […]
Game announcements are awesome. We get to show the world what we’ve been working on and what we’ve been up to. And what we’ve been working on, is a different take from anything we’ve done in the past, a psychological thriller that takes place in a typical American town. No spaceships, no mutants and no […]
Syndrome has finally arrived on consoles. Our partner Bigmoon Entertainment has brought Syndrome to PS4 and Xbox One, along with a special survival mode for VR (PC and PS4). Exciting news for us, to see Syndrome on PS4 and Xbox One. Now console players can also enjoy the nightmare adventure aboard the Valkenburg, and probably die a lot […]
Syndrome has been available in Chinese for a few months now. But we don’t feel like we’re been reaching the Chinese community as we should. It’s really hard to engage with the community without speaking Chinese, or without having access to the most commonly used social and communication platforms in China. As such, we decided to partner with WhisperGames to help us improve localization and community support of the game in China. The first step was to proofread and improve the game translation. From what we’ve been told, it wasn’t very natural. Whisper Games helped us improve the translation and proofread all the text. We’ve updated the game with this new translation just now: Syndrome on Steam Next is promoting in China, which is up to our partner WhisperGames.
A new update has been released, containing several bug fixes and improvements. We’ve also added support to Simplified Chinese, making it the 10th supported language in Syndrome. Here is the change log for the 1.05f version: – New “event” added; – Tweaked the hacking minigame (the symbols are now showing in a pattern, instead of […]
We’ve partnered with the awesome folks at Rubber Chicken to offer 5 Syndrome keys. Perfect for the holidays, right? Check out the link below to see how to win one! (this one is for our Portuguese-speaking friends only) Passatempo: Syndrome
vieiradominho.tv was in Comic Con Portugal interviewing the game developers in the gamedev area. Check out what these crazy folks have to say. (in Portuguese)
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