Inverse Kinematics and Animation

The creatures in Syndrome are a mix up of mechanical and biological. There’s a complex AI system that controls their behaviors and decisions: patrol, hunt or attack. But it can be broken down to patrolling, spotting the player, hunting, attacking, idle animations, reacting to sounds, etc. Take a look at how animation looks in Syndrome: […]

Syndrome and what’s coming

Hello everyone, We’ll be posting some blog posts in our Steam games updates. If you find it interesting and want to know more about what we’re doing, make sure to follow us on twitter or facebook . Syndrome was our first survival horror game. A lot of people enjoyed it, while others didn’t, but I guess that can […]

Busy week

Game development involves a lot of stuff besides well, developing games. Research, planning, marketing, networking, you name it. This week for example: On Tuesday and Wednesday we were on the “Lisbon Investment Summit”. As the name says, the event is focused on investment. There are a lot of startups and investors participating, and it’s a […]

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