SINFO 2016

We were invited to be present at SINFO 2016, one of the biggest tech conferences in Portugal. SINFO takes place in the Campus of Instituto Superior Técnico in Lisbon. Thursday was the game development day, so we brought Syndrome to the Campus, to see if we could induce a few scares there. There were indeed [...]

Weekly update 19/02/2016

We’re going to describe a bit of our workflow, on how we get a character in the game. Pretty much all the meshes in the game started as a very high poly mesh. Just to give you an idea, this character has 49 million polys. You can see the mesh in wireframe below: Why do [...]

Unleash Your Creativity

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Video Post Format

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Power Of Social Media

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Weekly update 4/02/2016

Our first round of testing is taking place right now, and it’s been a success so far. We gathered a small (but good) group of testers and collected important feedback from their playthroughs. There were several bugs reports, but that didn’t come as a surprise, as we’re not in the “bug hunting” phase yet. What’s […]

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