GUI’s are so much important to a game, that a bad GUI, can simply turn what could be a great game, into a mediocre one. GUI’s in RTS games i think can be tought as bad controls in a FPS game, so it’s that important. We have been working on Gemini GUI for quite some time, […]
February, new month, new posts Making a game is a lot of hard work, you have to divide the work in small pieces, work it, polish it, until it’s nice and shinny. It’s like, taking the snow out of a car., like the snow cleaner Take a look : On a more serious note, Carriers [...]