Lisbon Games Week / GameDevCamp

Last week we attended two awesome events. One as exhibitors, the other as attendees. The first was Lisboa Games Week, the second was GameDevCamp. Let’s start with the first: Lisboa Games Week took place in FIL, in Lisbon. It’s the biggest gaming event in Portugal, and as such, it was important for us to be […]

Indiedome / Lisboa Games Week kickoff

Lisboa Games Week, the biggest gaming event in the country, starts tomorrow. More than 50000 visitors are expected to visit the show between Thursday and Sunday. We’ll be there too, of course! More specifically, in the Indie Dome area, where more than 50 games will be on display (both national and international). All of them […]

Indiedome / Lisbon Games Week

If you’ve been following us, you probably know that we’re working on a new unannounced project. It’s very different than Syndrome, our last game. In this project we decided to remove combat, so that the game can focus on the narrative and puzzle solving, while immersing the player in this world that we created. And we are […]

Syndrome on consoles

Syndrome has finally arrived on consoles. Our partner Bigmoon Entertainment has brought Syndrome to PS4 and Xbox One, along with a special survival mode for VR (PC and PS4). Exciting news for us, to see Syndrome on PS4 and Xbox One. Now console players can also enjoy the nightmare adventure aboard the Valkenburg, and probably die a lot […]

Syndrome – Chinese relaunch

Syndrome has been available in Chinese for a few months now. But we don’t feel like we’re been reaching the Chinese community as we should. It’s really hard to engage with the community without speaking Chinese, or without having access to the most commonly used social and communication platforms in China. As such, we decided to partner with WhisperGames to help us improve localization and community support of the game in China. The first step was to proofread and improve the game translation. From what we’ve been told, it wasn’t very natural. Whisper Games helped us improve the translation and proofread all the text. We’ve updated the game with this new translation just now: Syndrome on Steam Next is promoting in China, which is up to our partner WhisperGames.

Busy week

Game development involves a lot of stuff besides well, developing games. Research, planning, marketing, networking, you name it. This week for example: On Tuesday and Wednesday we were on the “Lisbon Investment Summit”. As the name says, the event is focused on investment. There are a lot of startups and investors participating, and it’s a […]

We just got back from the Games Finance Market, part of the London Games Festival. It was our first time there, and it was a wonderful experience. A lot of talent and passion concentrated in one room for two long days. We got the chance to meet with publishers, investors and fellow devs. And of course, we […]

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