A couple of months ago, we were contacted by the organizer of an immersive horror event. We were invited to go there and try the experience. Horror fans as we are, we couldn’t possibly deny the invitation. So after the end of the year hustle, we were finally able to go there. The experience is […]
It’s vital to test a game at the proper time. Not just to find bugs, but also to find out if the gameplay is fluid, if the puzzles are clear and if the experience is fun. For us, the proper time to do these tests is during development. If something’s not good or clear, we […]
Game announcements are awesome. We get to show the world what we’ve been working on and what we’ve been up to. And what we’ve been working on, is a different take from anything we’ve done in the past, a psychological thriller that takes place in a typical American town. No spaceships, no mutants and no […]
Last week we attended two awesome events. One as exhibitors, the other as attendees. The first was Lisboa Games Week, the second was GameDevCamp. Let’s start with the first: Lisboa Games Week took place in FIL, in Lisbon. It’s the biggest gaming event in Portugal, and as such, it was important for us to be […]
Lisboa Games Week, the biggest gaming event in the country, starts tomorrow. More than 50000 visitors are expected to visit the show between Thursday and Sunday. We’ll be there too, of course! More specifically, in the Indie Dome area, where more than 50 games will be on display (both national and international). All of them […]
If you’ve been following us, you probably know that we’re working on a new unannounced project. It’s very different than Syndrome, our last game. In this project we decided to remove combat, so that the game can focus on the narrative and puzzle solving, while immersing the player in this world that we created. And we are […]
Syndrome has finally arrived on consoles. Our partner Bigmoon Entertainment has brought Syndrome to PS4 and Xbox One, along with a special survival mode for VR (PC and PS4). Exciting news for us, to see Syndrome on PS4 and Xbox One. Now console players can also enjoy the nightmare adventure aboard the Valkenburg, and probably die a lot […]
Syndrome has been available in Chinese for a few months now. But we don’t feel like we’re been reaching the Chinese community as we should. It’s really hard to engage with the community without speaking Chinese, or without having access to the most commonly used social and communication platforms in China. As such, we decided to partner with WhisperGames to help us improve localization and community support of the game in China. The first step was to proofread and improve the game translation. From what we’ve been told, it wasn’t very natural. Whisper Games helped us improve the translation and proofread all the text. We’ve updated the game with this new translation just now: Syndrome on Steam Next is promoting in China, which is up to our partner WhisperGames.