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Game development involves a lot of stuff besides well, developing games. Research, planning, marketing, networking, you name it. This week for example: On Tuesday and Wednesday we were on the “Lisbon Investment Summit”. As the name says, the event is focused on investment. There are a lot of startups and investors participating, and it’s a […]
We just got back from the Games Finance Market, part of the London Games Festival. It was our first time there, and it was a wonderful experience. A lot of talent and passion concentrated in one room for two long days. We got the chance to meet with publishers, investors and fellow devs. And of course, we […]
Ricardo from our team had a little Q&A with Press Play. It’s out on the February issue. Really cool magazine!
We’ve compiled some scenes from our latest games (2012 – 2017) and made a showreel. Perfect way to check what we’ve been doing in two and a half minutes!
A new update has been released, containing several bug fixes and improvements. We’ve also added support to Simplified Chinese, making it the 10th supported language in Syndrome. Here is the change log for the 1.05f version: – New “event” added; – Tweaked the hacking minigame (the symbols are now showing in a pattern, instead of […]
We’ve partnered with the awesome folks at Rubber Chicken to offer 5 Syndrome keys. Perfect for the holidays, right? Check out the link below to see how to win one! (this one is for our Portuguese-speaking friends only) Passatempo: Syndrome