Archive for March, 2011
What are space battles or wargames without fighters, right?
In this video we are showcasing how we are dealing with fighter squadrons.
There are 3 Alliance cruisers, with basic rapid fire batteries (no upgrades), under attack by 6 squadrons of USF fighters.
The squadrons were launched by 6 carriers positioned at a long safe distance.
Each time a squadron is launched, an icon shows up on the top left corner of the GUI.
Clicking on that icon, the fighter squadron can be selected, and ordered as any other ship in the game.
The fighters can be ordered to dock on its carrier, or the carrier ordered to recall the fighters.
Fighter squadrons are quite powerful if the targeted ships are not equipped with rapid fire cannons. Without these defense guns, ships will be sitting ducks against fighters.
Large ships are simply too slow to be able to escape the maneuverability of individual fighters.
A good way to disable a large capital ship is to order several fighter squadrons to target the life support system of the enemy ship. Once the life support is disabled, the crew of the targeted ship will be neutralized, making the ship easy to board.
Each fighter squadron in this video has 16 fighters, so for 6 fighter squadrons there’s a total of 96 fighters in this attack.
Check out the new Gemini Wars trailer, showing ingame footage from the game:
…So this brings me to the conclusion.
With so many gamers being avid comics and animation fans, and with all the other Collector’s Editions artwork material from gaming powerhouses having such high levels of quality, I knew that the comic would have to step up it’s game and had to be the most dynamic comic I’ve ever made in 14 years as a professional artist. It has to be “make or brake”, no doubt.
It has to be something that’s justifiable of a “collector’s edition”, and also enrich/pay homage to the overal dedication that the rest of the team has put into making “Gemini Wars”. I didn’t want to fall back, as I’m pretty sure that to all of us, this project represents the pinnacle of a next step in doing what we know that we can, and do, best.
And I can tell you, It didn’t took just one day to make… There’s a lot of hours of hard work – and sore drawing hands – put into this just to be sure.
This is why there weren’t any shadows in the previous linework. The whole idea from the start was to draw the entire comic like if it was some sort of animated movie, with vibrant colours and detailed backgrounds and lots of cool shiny stuff, that gives it a functional and used look. Which is important, as I belive that to any environment or character, credibility is the most important part (right before looking cool, that is.)
These examples are very close to the final print of the comic, but, as I know that one screen is diferent from the other, I’ve set up two versions so that’ll compensate for screens with less brightness configs – that way you can better see the detail and get an idea of what’ll be like in the end.
After this, the only step remaining is the text… But of course, for that, you’ll just have to pick up the comic I guess.
What? You didn’t think that we’d give away all the goodies now, did you?
See you in the next page!
So, yesterday we left with a preview of the first page on the first stage, the pencils.
Also, I briefly described the process for layout and pencils of the comic.
Today, we’ll focus a bit on the inks:
As you can see, the page has pretty much taken shape, and all that painful lack of detail has been overcome. All the little nuts and bolts have been added, and as I mentioned before, the basic drawing with a blue pencil tremendly helps to this latter part… The reason for this is that it helps to keep the page clean, as there are always vestiges of any pencil on the paper when you erase something, but, the blue pencil doesn’t show up when you scan the lines in grayscale or black and white bitmap.
Which means a lot less cleaning up work in Photoshop getting the page ready for the colors.
As you may notice, unlike with what happens with standard black and white comic pages, there are no particular shadows in the objects or character… That is because that the coloring style that’s going to be used will actually not need them…
…But that’s another adventure.
So, as it would seem, it’s my turn to butt in with my own little contribution to the Gemini Wars Universe.
As you might remember from the “Destructoid” interviews - http://camel101.com/devblog/?p=278 -, there was a mention of a comic that’s supposed to give you an insight of the background for the main character that you’ll be following in the game.
And that’s where I step in.
When Bruno asked me to write/draw this short story I was exhilarated!Although I’ve been a professional artist for a quite a bit and the last part of it in comics and games, I’ve never actually had the chance to work with this type of universe as I’m a big sci-fi fan, with the lightsabers to prove it.
So, in the following days, I’ll be sharing with you a little taste of what’s to come. Down below, you can see the pencil work which is the first stage of a page (after the script, that is).
First, a few thumbnails of the page are sketched, just to put your ideas straight and figure out where goes what. Then, with a blue pencil the page is sketched out roughly – the blue pencil will be very important on the later parts of the page drawing, but I’ll go into that tomorrow -, followed with a much more polished and clean pencil linework of the details that you wish.
You may notice that the page sorely lacks an overall sense of detail, which isn’t that much of a standard with pencils but, that’s due to my own methods. Since the whole page-making process will be done by me, I’ll add the details on the following steps for two simple reasons:
1 – There isn’t a need to “explain” to another artist what he has to do in his specific follow-up work of the page (wether it be inking, coloring, or whatnot).
2 – Having said reason number 1, it’s useless to do the overall work twice – once with the pencils, twice with the inkings. So in the spirit of time saving atitude, in the inks, a good part of it is drawed freehand (don’t try this at home, kids!)
And tomorrow, Part 2!