Archive for February, 2011

In our last post, we talked briefly about how we’re implementing multiple star systems in GW.
Multiple star systems will be seen in more advanced missions of the campaign, and fully customizable on skirmish mode.

We believe that playing with multiple star systems will actually make GW a different game, closer to the gameplay of a 4X, than a typical RTS. Either way, we are very excited with how this is coming along.

Before ships are able to jump to another star system, the technology which allows us to use the incredible gravitational force of a wormhole needs to be researched.
A wormhole looks like this:

After a wormhole is found, a stargate needs to be built before it can be used.
The stargate amplifies the power of the wormhole, and enables ships to use it to travel to another system.
Of course that when ships reach another system, they can’t get back until a stargate is built on that system too.
It might be advisable to send scouts first, before falling into a trap without a chance to retreat.

This stargate belongs to the USF. While this structure is operational, USF ships can use it to jump to the system that’s
connected to this one through the wormhole, at a speed about 10000 times faster than the ship’s impulse speed.

We’ve been working for a while in incorporating multiple systems in the game.

The multiple system maps will most likely appear in the more advanced missions in the campaign.
This can be customized in skirmish and multiplayer mode, though.

What we are showing here, is a map with 5 star systems, with each system containing its own planets and asteroid fields. Ships use the inner-system jump to travel at higher speeds between planetary bodies inside one system. To be able to jump to another system, the player must build a stargate near a wormhole.
Once a stargate is built, the stargate can then be used by the player’s ships to jump to another system.

So, let’s start in the maximum zoom level showing a research station:

This station is orbiting some kind of planetary mass that we really can’t make up from here.
Let’s zoom out the camera a bit to get a better view.

Now that we can see it better, it looks like some planetary body still in formation.
Let’s zoom out a bit more.

It’s a lava planet all right. We can still see the research station, although it’s beginning to fade at this distance.
Zooming out a bit more…

The research station is completely gone at this level; let’s try to have a look at the star system where we are.

This explains why the planet looks so young; it’s so close to the star, with its orbit so chaotic that it never had the chance to cool down.
But we can already see other planets and even asteroid fields distant from the star.
Let’s get a better view of the system.

We now have a complete view of this star system. It really seems void in space around us.
Let’s see if we have any neighbors.

And indeed we do – there are at least 2 wormholes connecting to our star system (Orion).
Our neighbors are Myrna and Osiris. We can still zoom out a bit more.

And here is our complete map: 5 stars, all with its own planets, stations and ships inside.

Hey everyone,

Check out the articles on Destructoid about Camel 101:

..and about Gemini Wars:

Hello everyone,

Today we’re going to show the USF assault dropship AD-5X “Atlas”.
Assault dropships are mainly used by marines. To check out the marines, take a look at the previous post.

Dropships are not carried by all ships; only certain classes of capital ships have detachments of marines on board, ready to strike. The Atlas is used on hot dropzones, where the marines go first to secure the area – like planetary assaults.

In the game, dropships are so small that we basically don’t see much detail on them; however, we do have extensive cinematics in the game, with the purpose of storytelling.
We really want the game to have an epic feeling, and to show how things happen (even planetary battles, which are outside the scope of the game).

So, without further notice, let me present you the Atlas assault dropship. Although the version shown here is unarmed, it usually carries two 30mm cannons, and an array of air to ground missiles and rockets.

This model is made of 150k polys, so it’s really not for real-time use :)

And a brief glimpse of a cinematic (WIP) where the Atlas can be seen in action:

Captain Thane Magnus is the CO of the 1st Company, 3th Marine Regiment, 88th USF Marine Division.
A veteran of battles in all kinds of environments, he leads the elite of the 3rd Regiment.

Specialized in high risk boarding operations, Magnus’ team is called when failure is not an option.